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@anurag629

A short briefing every day anurag629 ships something — in about 3 minutes.

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361 stories across 44 days in 2026, 101-day streak

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Entries start Jan 13, 2022 — we reconstructed the previous month from @anurag629's public GitHub activity on the day they joined. Squares before that show contribution counts only.

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Infinite Scroll Jumper shipped with Reddit platformer gameplay and leaderboards

By RepoJournal , from @anurag629's public GitHub activity

Backfilled

Anurag Verma built and released a Doodle Jump-style platformer themed around Reddit, merging 15 pull requests across core gameplay, UI polish, and bug fixes in a single day.

The game launched as a vertical platformer where players control Snoo, Reddit's mascot, jumping across upvote-themed platforms while dodging falling downvotes and rotating ban hammers [1]. Power-ups include Gold Awards for +500 points, Rocket Upvotes for vertical boosts, and Silver Shields for protection [1]. The difficulty ramps across five subreddit levels, from r/aww through r/roastme, each with themed backgrounds and platform colors [1]. A Redis-based leaderboard tracks global high scores [1].

Verma spent the day refining the interface and fixing interactions. The splash page received a complete redesign with dark gradient backgrounds, animated floating upvote particles, and a pulsing play button [2]. The main menu adopted glassmorphism-style cards for stats and leaderboard display with corner decorative accents and improved responsiveness across three breakpoints [3]. The game-over screen got a matching redesign, adding animated falling downvotes, a sad Snoo with tear drops and droopy antenna, and a gold-bordered "NEW HIGH SCORE" badge that plays a celebratory sound [4].

Smaller fixes addressed layout and behavior issues. Button overlap problems were corrected by repositioning icons and adjusting text placement [5], [6]. The "tap anywhere to start" behavior was removed from both menus; players must now click the PLAY NOW button directly to start and the PLAY AGAIN button to restart [7]. Nav buttons were centered and scaled down on small screens to prevent overlap [8]. A critical crash bug in the particle system was fixed: the emitPowerUp method had been undefined for 'slowmo' and 'magnet' power-ups, causing the game to freeze when collecting them; Verma added cases with appropriate particle colors for both types [9]. The How to Play button was removed and instructions were relocated to the bottom of the screen [10].

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References

  1. [1] feat: Implement Infinite Scroll Jumper - Reddit-themed vertical platf… ↗ anurag629/infinite-scroll
  2. [2] polish: Enhance UI/UX across all screens ↗ anurag629/infinite-scroll
  3. [3] polish: Redesign MainMenu UI with improved layout and responsiveness ↗ anurag629/infinite-scroll
  4. [4] polish: Redesign GameOver and improve splash screen responsiveness ↗ anurag629/infinite-scroll
  5. [5] fix: MainMenu UI layout issues ↗ anurag629/infinite-scroll
  6. [6] fix: Improve MainMenu layout and instructions visibility ↗ anurag629/infinite-scroll
  7. [7] fix: Button behavior and icon overlap issues ↗ anurag629/infinite-scroll
  8. [8] fix: Improve nav button layout for small screens ↗ anurag629/infinite-scroll
  9. [9] fix: Fix game freeze when collecting Slow-Mo power-up ↗ anurag629/infinite-scroll
  10. [10] fix: Remove How to Play button and move instructions to bottom ↗ anurag629/infinite-scroll

Quick answers

What shipped in anurag629 on November 22, 2025?
Anurag Verma built and released a Doodle Jump-style platformer themed around Reddit, merging 15 pull requests across core gameplay, UI polish, and bug fixes in a single day. In total, 15 commits and 15 pull requests landed.
Who contributed to anurag629 on November 22, 2025?
1 developer shipped this update, including anurag629.
What were the notable anurag629 updates?
feat: Implement Infinite Scroll Jumper - Reddit-themed vertical platf…, polish: Enhance UI/UX across all screens, and polish: Redesign MainMenu UI with improved layout and responsiveness.