The Wire · Showcase
MULTIPLAYER.DEV SHIPS EMOJI REACTIONS WITH BINARY PAYLOADS
By RepoJournal · Filed · About Supabase
Supabase multiplayer dropped native emoji reaction support, but only if you're running 2.0.0 or later.
The multiplayer.dev team shipped emoji reactions using binary payload encoding [1], a move that trades implementation complexity for cleaner real-time sync. The feature gates behind version 2.0.0, meaning older clients won't surface the emoji picker. If you're running multiplayer features in production, this is worth testing in your next staging push. The binary payload approach keeps reaction data lean across the wire, which matters at scale.
One email a day. Unsubscribe in one click.
Keep up with Supabase in about 3 minutes a day: what actually shipped — the commits, pull requests, releases, and security advisories that matter.
One email a day. Unsubscribe in one click. Read a past issue →
Action items
- → Test emoji reactions if you're on multiplayer 2.0.0+ supabase/multiplayer.dev [plan]
- → Verify version gating doesn't break existing client connections supabase/multiplayer.dev [monitor]
References
- [1] feat: add emoji reaction using binary payload ↗ supabase/multiplayer.dev